How to Boost Your Child’s Self-Esteem June 15, 2007Posted by edukfun in 9-5-4, add, add parents, adhd, alternative treatment, aspergers, attention deficit hyperactivity disorder, attention training, auditory, brain, challenged, children, cognitive decline, concentration, discipline, distractibility, education, homework, music, neurogenesis, neuroscience, school, Sparks of Genius, teacher, underachieve, video games.
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Self-Esteem is always a hot topic: what does it really do for people? How is it developed? Is it good to have a lot, or can you have too much? What effect does self-esteem have on school performance? It isn’t always easy to spot. Why?
“A given person with high implicit [or inner] self-esteem may be outwardly self-promoting or may be outwardly very modest,” said study team member Anthony Greenwald, a psychologist at the University of Washington.
Low Self-Esteem is often confused with learned helplessness. Learned helplessness develops when a child is in school and has difficulty with, say, math. He struggles in math, possibly due to a weak teacher or just doesn’t have the same internal aptitude that others do. Maybe he was sick for a key week at school. For whatever reason, the child does poorly. Spurred on, the child decides to try his best for the next exam. Math being recursive, his lack of understanding of the prior material keeps him from really understanding the new stuff, and he gets a bad grade again even though he tried his hardest.
The child concludes, “I’m bad at math.” That is learned helplessness.
Contrast that experience with low self-esteem. A child goes to school and, despite good grades and many friends, feels like he or she isn’t any good in general.
Both conditions can lead to lack of effort in school and reduced performance, but one is based on a faulty conclusion drawn from real evidence while the other is a conclusion drawn despite external evidence (or due to internal evidence only).
The outward symptoms may look and sound the same, and the two issues are very similar, but they require a different touch to handle effectively.
This is where Sparks of Genius shines. What we do in our Electronic Playground is help children uncover hidden strengths, then we leverage those strengths to make improvements in other areas. How do we create total transformation? Through the 9-5-4 Program.
Even though there are 9 Intelligences, schools only care about one or two; Sparks of Genius taps into all 9.
- Verbal intelligence
- Mathematical intelligence
- Spatial intelligence
- Musical intelligence
- Kinesthetic intelligence
- Interpersonal intelligence
- Intrapersonal intelligence
- Spiritual intelligence
- Naturalist intelligence
Increase three or more [Cognitive Skills] and you’ve got a Total Transformation.
There are 5 Cognitive Skills. Increase one of these, and you increase cognitive ability. Increase three or more and you’ve got a Total Transformation.
- Processing Speed
Finally, there are 4 Executive Functions. These are higher-order functions and essential for long-term success.
Students come to us, go through fancy, high-tech evaluations, and Dr. Kessler puts together a customized work-out regimen that plays on the student’s strengths and pumps up the areas that are weakest. 2-3 hours per week on a home computer, plus an hour in our high-tech, high-touch playground is usually all it takes. The results last, and they generalize to school, athletics, home, and the social realm.
Video Games as Alternative Therapy June 11, 2007Posted by schoolsnoop in 9-5-4, add, add parents, adhd, aging, alternative treatment, aspergers, attention deficit hyperactivity disorder, attention training, brain, brain injury, camp, children, cognitive decline, concentration, dementia, education, ld, learning disability, medication, memory, memory loss, mTBI, neurogenesis, neuroscience, news, parenting, parents, play attention, Sparks of Genius, summer, underachieve, video games.
A new video game might prove to be a very productive use of time for young cancer patients: It helps kids fight their diseases figuratively and literally.The game, called “Re-mission,” is a 20-level journey through the bodies of fictional patients suffering from different types of cancer, and of course, it can be played by adults and healthy folks as well. But the primary idea is to give patients a sense of control over their disease.
Children and adults around the world have embraced video games, with both positive and negative results. Here’s another shot in the arm for the folks who see video games as more than just an excuse to stay inside on a sunny day. Sparks of Genius uses video games as alternative therapy for Attention Deficit Hyperactivity Disorder (ADD or ADHD), Asperger’s Syndrome, Memory training, to fight off Cognitive Decline, and build any number of Cognitive Skills including executive function.